The process of creating costumes for a video game and the importance of professionals in the field

Authors

DOI:

https://doi.org/10.26563/dobras.v18i43.1882

Keywords:

Character design, Historical reinterpretation, Realistic video game, 3D animation, Costume designer

Abstract

This article demonstrates the importance of the costume designer or fashion designer role in the development of characters and aesthetics in the 3D animation and video game industry. The analysis of the approach in the creation experience of the costume designer Heli Salomaa (2018) in the digital environment. Through a developed project for a video game test, the research methods, creation and graphic communication of costume design for four characters with thematic reference to celtic culture and futuristic environment are presented — just like the visual development artist, present professional work in creations in the digital 3D animation and video games. The theoretical basis is also based on interviews with professionals working in the field and articles related to the use of 3D development software. It aims to analyse the tools used and identify the importance of a skilled professional, as well as the changes that are emerging in the market.

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Author Biographies

Clara Pache, Universidade da Beira Interior

Mestre em Design de Moda pela Universidade da Beira Interior, Portugal. Doutoranda em Design de Moda na Universidade da Beira Interior, Portugal. Investigadora no LabCom | IA*, Universidade da Beira Interior, Departamento de Artes, Portugal.

Rafaela Norogrando, University of Beira Interior

Doutora em Design pela Universidade de Aveiro. Professora na Universidade da Beira Interior, Portugal. Investigadora no LabCom | IA* e Centro de Investigação em Arquitetura, Urbanismo e Design (CIAUD).

References

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KALMAKURKI, Maarit. Digital character costume design in computer-animated feature films. 2021. Tese (School of Arts, Design and Architecture Doctoral thesis) – Department of Film, Television and Scenography – Aalto University, Espoo, Finland, 2021. Disponível em: https://aaltodoc.aalto.fi/items/4920a810-26bf-462b-ab1a-8aa6d2f536fd. Acesso em: 29 jul. 2024.

KINNUNEN, Krista. Costume designers can add significant value to animated films. Aalto University, [s. l.], dec. 2021. Disponível em: https://www.aalto.fi/en/news/costume-designers-can-add-significant-value-to-animated-films. Acesso em: 12 fev. 2024.

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SALOMAA, Heli. Video games and costume art: digitalizing analogue methods of costume design. 2018. 104f. Thesis (Master’s of Arts) – School of Arts, Design and Architecture, Aalto University, Espoo-Finlândia, 2018.

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A imagem mostra duas pessoas em trajes típicos, com a palavra 'Dossiê' exibida no canto superior esquerdo.

Published

2025-04-01

How to Cite

PACHE, C.; NOROGRANDO, R. The process of creating costumes for a video game and the importance of professionals in the field. dObra[s] – revista da Associação Brasileira de Estudos de Pesquisas em Moda, [S. l.], v. 18, n. 43, p. 189–206, 2025. DOI: 10.26563/dobras.v18i43.1882. Disponível em: https://dobras.emnuvens.com.br/dobras/article/view/1882. Acesso em: 3 apr. 2025.

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